

However at the moment I got a pre alpha working. For example statistics on a industrial park (yes, i am a statistics nerd).Īs a web developer I ended up in frustration looking for nice GUIs and finally search for a way to embedd web sites within minecraft screens. Taming a mob is as simple as sprinkling some magical powder on it.I was looking for a way to create a nice presentation GUI for several tasks on some kind of dashboard. To make this powder, you’ll need two gold nuggets, glowstone dust and sugar. *The ingredients are not in any particular order. To tame a creature, just right click on it with this powder.
#MINECRAFT MORE ENEMIES MOD 1.12.2 UPGRADE#
Once a creature is tamed, a name tag will appear above it.Īfter taming a creature, you might want to tell it what to do, or upgrade it.įor this, you will need a pet controller. #MORE ENEMIES MOD MINECRAFT 1.12.2 UPGRADE# You can assign / reassign it to a pet by right clicking while sneaking. The control menu opens by right clicking. On this menu, you can change how the pet is going to behave, and you can level up it’s skills. On the left side, you can allow or disallow the pet to attack. If a pet is allowed to attack, it will target the creature you hit. If the pet can’t find a way to reach you, you can teleport it to yourself using the Teleport button. If you shift-right click on a pet with an empty hand, you can open it’s equipment. (More on that later) Some mobs however will open a different GUI on top when right clicked. In this case, you can open it’s equipment with the Equipment button.Īt the bottom, you can set the „Min” and „Max” distance.These values control how the pet follows the player. away, it’s going to be moving towards the player until it gets closer than. On the right side, you can level up the skills.Įvery pet starts with 5 skill points, and 1 point is awarded after each level up. When you are traveling through dangerous paths, or going through a portal, and you want to bring your pet, you can take it with you in Skills can be reset at any time, by clicking the Reset Skills button. To catch or release your pet (or any other mob), right click with the cage. The cage icon will change to the captured entity’s front view.Ī different version of the Mob Cage is the Magic Mob Cage. This cage doesn’t get empty when you release the captured entity. Instead, it’s going to recharge, and you can release the entity again. To make it easier to differentiate between the cages, the mobs are drawn differently: The recharge time depends on the maximum health of the mob. If a mob is tamed, it’s stats will be shown when you hover your mouse. It appears and behaves exactly like the vanilla one, except that it can be crafted and broken. To set the entity which the spawner will produce, right click on it with a Magic Mob Cage. To open the pet’s equipment, shift-right click on it with an empty hand, or open it from the control panel. Most mobs are rendered without the armor (animals, villagers, creeper, etc.), but it might still take effect. This panel allows you to check the stats of your pet as well.Īlso, the pet can be renamed. (If you delete everything from the textbox, the name tag won’t be rendered.)Įven though it’s not supported on all mobs, you can make your pet ranged by equipping a bow. If you level up the Fire Rate skill to 37, you can produce some really insane pets.

Personally, I have tested it with 4 mods, and it was fully compatible: This mod also supports mobs added by other mods. The bottom line is that modded mobs can also be tamed however, if a mod handles it’s creatures in an extremely unique way, some aspects may not be supported. (Like equipping a bow may have no effect).Įven though all creatures can be tamed (meaning, you can use tame powder on them, open their equipment, and use the controller), some #MORE ENEMIES MOD MINECRAFT 1.12.2 MOD#
